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101. Project Discovery: Challenging & Interesting Samples - in EVE General Discussion [original thread]
Here's a weird one for you guys: http://imgur.com/gallery/MBQsz It looks like some of the cells were dissolving when the image was taken. Three of them show very little cytoplasm red staining outside their nucleus, however their nucleus is in s...
- by Reaver Glitterstim - at 2017.03.09 02:38:22
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102. Change Tevis Jak's ship type - in Player Features and Ideas Discussion [original thread]
Tevis Jak was "migrated" into an Epithal along with the industrial tiericide. He should be flying a Miasmos, given that he works in mining division. Perhaps you guys at CCP could do a quick check to make sure all in-space agents are flying the ri...
- by Reaver Glitterstim - at 2017.03.09 00:03:03
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103. A scientist smock @ New Eden Shop - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: *still looking for a tophat* :( I am also still waiting for a top hat . https://forums.eveonline.com/default.aspx?g=posts&t=354211
- by Reaver Glitterstim - at 2017.03.08 16:48:42
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104. Fixing Highsec Wardec Player Retention Issues - in Player Features and Ideas Discussion [original thread]
If I wasn't so lazy I might log in from time to time and fleet up with newfolks in starter mining corps. If they're having trouble with war targets, I can help explain the details and how to protect themselves. I think the best thing we can do is ...
- by Reaver Glitterstim - at 2017.03.08 08:43:03
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105. NRDS standing list problem - in Player Features and Ideas Discussion [original thread]
GROUND XERO wrote: KOS-Checker http://kos.cva-eve.org/...which Please fix your link .
- by Reaver Glitterstim - at 2017.03.08 08:37:46
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106. NRDS standing list problem - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: See, that's whats wrong with your folks at CVA. You do it set your bogus "KOS" settings for individuals and if they appear in kindness to provide you with content you over-blobb them with 4000 sooper doopers to show them how "bi...
- by Reaver Glitterstim - at 2017.03.08 07:38:02
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107. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
I think bubbles should have a warp disruption factor. Even with a value of 1 they will still be highly effective at catching combat fleets. The only people able to escape would have to have prepared for it beforehand, and you can tackle them with ...
- by Reaver Glitterstim - at 2017.03.08 07:29:49
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108. Attribute Implants are anti-content - in Player Features and Ideas Discussion [original thread]
Captain Campion wrote: I've heard a few ideas I think are better than the current system. I had an idea but nobody liked it. Still, I think it would be highly effective relative to how easy it would be to implement: Illegal pirate training i...
- by Reaver Glitterstim - at 2017.03.08 07:00:26
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109. Rethinking Cruiser Balance - in Player Features and Ideas Discussion [original thread]
Brilliant post! If I didn't know better, I'd think it was one of mine. I'm not going to offer very much support, however, because cruisers are actually in a pretty good spot, and also while T2 is specialized, it's silly to marginalize their fitt...
- by Reaver Glitterstim - at 2017.03.07 13:26:35
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110. Attribute Implants are anti-content - in Player Features and Ideas Discussion [original thread]
So it's a citadel-specific function? Why can't I do that in a station?
- by Reaver Glitterstim - at 2017.03.07 05:05:17
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111. Attribute Implants are anti-content - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: There's no timer if you jump between clones in the same citadel I've never heard of this before.
- by Reaver Glitterstim - at 2017.03.07 03:57:59
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112. Project discovery: Future discoveries - in Player Features and Ideas Discussion [original thread]
Xantia Naari wrote: I'm stocked Xantia Naari wrote: what are those links? I was hoping you'd figure it out on your own.
- by Reaver Glitterstim - at 2017.03.06 17:38:31
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113. New jump gate system - in Player Features and Ideas Discussion [original thread]
Ronnie Rose wrote: Well, that was then when there were not that many players and it could be tolerated, but now CCP is trying to grow EVE, and I will tell you and them that gate camp is the biggest growth killer that EVE faces. That's my predic...
- by Reaver Glitterstim - at 2017.03.06 04:15:23
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114. Supply Chain Management skill not good enough - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Deliver, then contract. Ooops, I can now send them to someone else while on the other side of New Eden. This is reasonable. You shouldn't be able to move stuff remotely, but you should be able to assign it remotely. If so...
- by Reaver Glitterstim - at 2017.03.05 04:32:09
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115. Dreads in havens!! - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: I think nullsec npcs should respond proportionally to what's flying around in the belts. If you're in a marauder or carrier or something a dreadnought makes sense. Bc can't do anything to one at 80km They should jus...
- by Reaver Glitterstim - at 2017.03.05 04:24:22
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116. Dreads in havens!! - in Player Features and Ideas Discussion [original thread]
I've never seen them but I'm happy there are capital rats in EVE and I want more of them. Naturally I'd suggest you simply try to strafe the dreadnought, but by your tone and CCP's track record with PVE, I'm guessing they don't track quite like a...
- by Reaver Glitterstim - at 2017.03.04 17:02:06
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117. Grouping Mining Lasers - in Player Features and Ideas Discussion [original thread]
mkint wrote: My point still stands though. When grouping other modules, whether mining lasers, mixed weapons, ewar, pretty much anything except maybe resists where it wouldn't actually do much good anyway, the game would be encouraging less eff...
- by Reaver Glitterstim - at 2017.03.04 16:59:13
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118. Grouping Mining Lasers - in Player Features and Ideas Discussion [original thread]
mkint wrote: @reaver: it sounds to me like you don't do tackle. I'm not asking for advice, I'm asking in order to ascertain the motives of my detractor. More players matter than just me, and this game is played by (and should be accessible to...
- by Reaver Glitterstim - at 2017.03.04 15:20:10
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119. Grouping Mining Lasers - in Player Features and Ideas Discussion [original thread]
Obsidian Blacke wrote: Because CCP wants you to make good choices: Like activating your point before your web. So is the problem that EWAR grouping would reduce the number of pilots who activate the point first, or that it would increase the ...
- by Reaver Glitterstim - at 2017.03.04 13:01:48
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120. Grouping Mining Lasers - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Grouping lasers can only make you less efficient at mining. Surprised you want to do it. I don't see why EVE should prevent us from making lousy choices if we want to.
- by Reaver Glitterstim - at 2017.03.04 03:59:35
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